Tuesday, February 18, 2014

Friday, December 27, 2013

Thursday, October 17, 2013

FacelessIrony- Dark humor for lighthearted people

 I worked on the graphics for 'Facelessirony' lifestyle clothing wear
for my friends Scott Bentley and Shadrick Ferrer.
If your into dark humor for lighthearted people, skateboarding, bmxing, fashion ,girls/guys with tattoos.
Help us out with the kickstarter fundraising.

http://www.kickstarter.com/projects/facelessirony/facelessirony-dark-humor-for-lighthearted-people


https://www.facebook.com/facelessirony
 Here are some examples....






 Much love and thanks to all that have put in on this so far.
I'm a old skateboarder and this give me a opportunity to do a lot of those puck rock graphics I grew up with in the 80's. 





Wednesday, September 11, 2013

Thursday, August 01, 2013

Monsters stank

Now before you say this is mess up really do like Monsters inc.
Just thought it was easy to change it into something else and make it a image.

Thursday, June 27, 2013

I'm back!



Been slacking on the blog but here I'am giving it some attention.
Propaganda style npr poster.

Wednesday, January 09, 2013

Good ole Gimp fun.

Not much Blender 3D stuff to show lately.
So here are some spoof movie posters of some current movies.
Stuff sure give a good laugh.




Friday, December 21, 2012

Friday, November 30, 2012


No cool art today but it's coming up soon.
If you on mobile look me up on the old Instagram.
Or the web version here.
http://instagram.com/captaintuskegee

Saturday, October 20, 2012

A painterly look with Blender compositor.


A painterly look with the Blender compositor.
By Rylan Wright 

I figured this out by trail and error with just the mind set of "I know Blender could do this."

Have a scene set up composed and lighted before you just through these nodes on any old Blender scene.These things have to be in place for you to really pull off a painted look the doesn't look like you still have that plastic CG real look.

Blah Blah Blah here is the node setup.

Pretty simple:)
Notice the 3 texture nodes.
'Cloud noise' 

'Noise' (animated noise)
'Paper'(A grunge texture from the net)
I made those on a mesh in a layer that is turned off, so I can go to it and tweak the proprieties without affecting this ones I want rendered.Now you could probably do this in the compositor, but I wanted to keep things simple in there.
Here is what the proprieties of each texture looks like.
Cloud noise

Noise
Paper


Basically the combination of the noise,grunge paper texture and displacing nodes abstracts the image.Does it so well that when you use' Boarder' SHIFT + B KEY(No crop  checked) the edges take on a arty look like ripped paper on the edges. 

Cool!!!!

You can dial the texture size down(SIZE: 0.010 on cloud noise seem to be a sweet spot) low to where the image become noisy,play with brightness,contrast,and saturation.It will all affect the image.
I used blender internal render for this, so you might have a little bit of difference if you use this with 'cycles' but shouldn't be much tweaking.
Update date on cycles:
whom a user a CGtalk used this on a cycles render and it works just fine :)
His Image is here.

Animation???
I did a couple test and it's got potential.
There are some temporal coherence issues but I think It can be figured out.


And that's about it.
Here are a better examples of what you can pull off  with this technique than just primitives.







Update
Here are newer renders I came up with.







Happy Blending!!!!!!!


Friday, October 12, 2012

Found an old .blend file that I was working on to squeeze a new painterly look using the compositor about a year ago.

Glad I didn't lose It.Here is what I came up with tweaking it a bit.
The edges are part of the render when you shift+a in camera view and boarder the image.
Really cool stuff.

Saturday, October 06, 2012

A Kid Darth Maul warm up before the client work is a good starter.

Friday, September 28, 2012

Friday, September 07, 2012

Sharing the fun.

Here is a blend file that I usually start my 
'Painted with polygons look'
with.