Wednesday, October 31, 2012
Saturday, October 20, 2012
A painterly look with Blender compositor.
A painterly look with the Blender compositor.
By
Rylan Wright
I figured this out by trail and error with just the mind set of "I know Blender could do this."
Have a scene set up composed and lighted before you just through these nodes on any old Blender scene.These things have to be in place for you to really pull off a painted look the doesn't look like you still have that plastic CG real look.
Blah Blah Blah here is the node setup.
Pretty simple:)
Notice the 3 texture nodes.
'Cloud noise'
'Noise' (animated noise)
'Paper'(A grunge texture from the net)
I made those on a mesh in a layer that is turned off, so I can go to it and tweak the proprieties without affecting this ones I want rendered.Now you could probably do this in the compositor, but I wanted to keep things simple in there.
Here is what the proprieties of each texture looks like.
Notice the 3 texture nodes.
'Cloud noise'
'Noise' (animated noise)
'Paper'(A grunge texture from the net)
I made those on a mesh in a layer that is turned off, so I can go to it and tweak the proprieties without affecting this ones I want rendered.Now you could probably do this in the compositor, but I wanted to keep things simple in there.
Here is what the proprieties of each texture looks like.
Cloud noise
Noise
Paper
Basically the combination of the noise,grunge paper texture and displacing nodes abstracts the image.Does it so well that when you use' Boarder' SHIFT + B KEY(No crop checked) the edges take on a arty look like ripped paper on the edges.
Cool!!!!
I used blender internal render for this, so you might have a little bit of difference if you use this with 'cycles' but shouldn't be much tweaking.
Update date on cycles:
whom a user a CGtalk used this on a cycles render and it works just fine :)
His Image is here.
I did a couple test and it's got potential.
There are some temporal coherence issues but I think It can be figured out.
And that's about it.
Here are a better examples of what you can pull off with this technique than just primitives.
Update
Here are newer renders I came up with.
Happy Blending!!!!!!!
Friday, October 12, 2012
Tuesday, October 02, 2012
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